﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace SevenInvaders
{
    class CelsoPlayer:Player
    {
        animation animation1;
        public CelsoPlayer(Texture2D texture, Vector2 position, int player, GameWindow qg, ContentManager Content) :
            base(texture, position, player, qg, Content)
        {
            animation1 = new animation();
            animation1.frame.X = 0;
            animation1.frame.Y = 0;
            animation1.frame.Width = texture.Width;
            animation1.frame.Height = texture.Height;

            animation1.frames = 1;
            animation1.fps = 1;

            current_animation = animation1;
        }

        public void Update(GameTime gameTime, KeyboardState ks)
        {

        }
    }
}